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Dossier
What jax-rs does.
Provides a JAX/NumPy-style array API in Rust with automatic differentiation and WebGPU acceleration.
From the crate: “JAX in Rust - A complete machine learning framework with WebGPU acceleration.”
- Codename
- The Accelerator
- Role
- ML framework
- Character
- Fast, ambitious and a little showy. Differentiates anything you hand it, then runs it on the GPU.
- Domain
- Machine learning
- Enlisted
- 8 October 2026
- Last release
- v0.5.1, 8 October 2026
- Keywords
ml
Use cases
Put it to work.
- Train a small neural network in Rust with autodiff.
- Speed up matrix work, convolutions and FFTs on the GPU through WebGPU.
- Port NumPy-style numerical code to Rust.
Getting started
Call it in.
Add it to a Rust project, then follow the example. The full API is on docs.rs.
Install
cargo add jax-rs
Example
┌──────────────────────────────────────────────────────────┐
│ User Application (Training/Inference) │
│ array.mul(&weights).add(&bias) │
└──────────────────────┬───────────────────────────────────┘
│
┌──────────────────────▼───────────────────────────────────┐
│ Array API Layer │
│ • NumPy-compatible operations (119+ functions) │
│ • Broadcasting & shape validation │
│ • Device placement (CPU/WebGPU) │
└──────────────┬──────────────────────────┬────────────────┘
│ │
┌───────▼────────┐ ┌────────▼─────────┐
│ Trace Mode │ │ Eager Mode │
│ • Build IR │ │ • Direct exec │
│ • grad/jit │ │ • Immediate │
└───────┬────────┘ └────────┬─────────┘
│ │
┌───────▼──────────────────────────▼─────────┐
│ Optimization Layer │
│ • Kernel fusion (FusedOp nodes) │
│ • Graph rewriting │
│ • Memory layout optimization │
└───────┬────────────────────────────────────┘
│
┌───────▼──────────────────────────┐
│ Backend Dispatch │
│ • CPU: Direct computation │
│ • WebGPU: WGSL shader pipeline │
└───────┬──────────────────────────┘
│
┌───────▼──────────────────────────┐
│ WebGPU Pipeline │
│ • Shader compilation & caching │
│ • Buffer management │
│ • Workgroup dispatch │
│ • Async GPU execution │
└──────────────────────────────────┘More
┌──────────────────────────────────────────────────────────┐
│ f(x) = (x² + 1).sum() │
│ df/dx = ? │
└──────────────────────┬───────────────────────────────────┘
│
┌────────▼────────┐
│ 1. Trace │
│ Forward │
│ Build IR Graph │
└────────┬────────┘
│
│ IR: x → Square → Add(1) → Sum
│
▼
┌────────────────────┐
│ 2. Execute │
│ Forward │
│ y = f(x) │
└────────┬───────────┘
│
│ y = 15.0
│
▼
┌────────────────────┐
│ 3. Transpose │
│ Rules │
│ Build Backward │
└────────┬───────────┘
│
│ ∂Sum/∂x → ∂Add/∂x → ∂Square/∂x
│
▼
┌────────────────────┐
│ 4. Execute │
│ Backward │
│ grad = ∂f/∂x │
└────────┬───────────┘
│
│ grad = [2, 4, 6] (for x=[1,2,3])
│
▼
┌────────────────────┐
│ 5. Return │
│ Gradient │
└────────────────────┘More
┌──────────────────────────────────────────────────────────┐
│ matrix_multiply(A, B) │
└──────────────────────┬───────────────────────────────────┘
│
┌────────▼────────┐
│ 1. Check │
│ Cache │──────┐
│ Shader exists? │ │ Hit: Reuse
└─────────────────┘ │
│ │
│ Miss │
▼ │
┌────────────────────┐ │
│ 2. Generate │ │
│ WGSL Shader │ │
│ • Tiled 16x16 │ │
│ • Shared memory │ │
└─────────┬──────────┘ │
│ │
│ Compile │
▼ │
┌────────────────────┐ │
│ 3. Create │ │
│ Pipeline │◄──┘
│ • Bind groups │
│ • Uniforms │
└─────────┬──────────┘
│
▼
┌────────────────────┐
│ 4. Upload │
│ Buffers │
│ A, B → GPU │
└─────────┬──────────┘
│
▼
┌────────────────────┐
│ 5. Dispatch │
│ Workgroups │
│ (M/16, N/16, 1) │
└─────────┬──────────┘
│
▼
┌────────────────────┐
│ 6. Download │
│ Result │
│ GPU → C │
└────────────────────┘More
┌────────────────────────────────────────────────────────┐
│ Computation Graph (Forward) │
│ │
│ x ──→ [Square] ──→ x² ──→ [Add 1] ──→ x²+1 │
│ │ │
│ ▼ │
│ [Sum] ──→ Σ(x²+1) │
└────────────────────────────────────────────────────────┘
│
│ Transpose rules
▼
┌────────────────────────────────────────────────────────┐
│ Gradient Graph (Backward) │
│ │
│ ∂L/∂sum = 1 ──→ [∂Sum] ──→ ones ──→ [∂Add] ──→ ones │
│ │ │
│ ▼ │
│ [∂Square] ──→ 2x │
└────────────────────────────────────────────────────────┘Build with a prompt
Add the Rust crate `jax-rs` (version 0.5.1) to this project with `cargo add jax-rs`. I want to use it for this: Provides a JAX/NumPy-style array API in Rust with automatic differentiation and WebGPU acceleration. Before writing code, read its README at https://crates.io/crates/jax-rs and the API docs at https://docs.rs/jax-rs. Use only the functions, types and signatures that appear there; do not invent API names. Write a minimal working example and one test that runs it.
Paste this into Claude Code or another coding agent.
Specs
- Version
- 0.5.1
- License
- MIT
- Edition
- Rust 2021
- Size
- 19,452 lines of code, 1,532 of comments
- Package
- 5,339.0 KB compressed
- Dependencies
- bytemuck, futures, log, pollster, thiserror, wgpu
- Used by
- 0 crates on crates.io
- Features
- webgpu
- Docs
- docs.rs, built
- Repository
- cryptopatrick/jax-rs · 0★ · 0 forks · 0 open issues · pushed 28 Dec 2025
Release history
| Version | Date | Downloads |
|---|---|---|
| 0.5.1 | 8 Oct 2026 | 8 |
Documentation
The manual.
The crate's README as published on crates.io. The full API reference is on docs.rs.
Read the README
JAX-RS
JAX in Rust - A complete machine learning framework with WebGPU acceleration
What is JAX-RS • Features • Architecture • How To Use • Performance • Documentation • License
🛎 Important Notices
- 100% Feature Parity: Complete implementation of JAX/NumPy API with 419 passing tests
- WebGPU Acceleration: 50-100x speedup for matrix operations, convolutions, and FFT
- Production Ready: Symbolic autodiff, kernel fusion, comprehensive test coverage
- Rust Safety: Zero-cost abstractions with memory safety guarantees
📌 Table of Contents
Table of Contents
🤔 What is JAX-RS
jax-rs is a complete Rust implementation of JAX/NumPy with 100% feature parity, bringing production-ready machine learning and numerical computing to Rust with WebGPU acceleration. Built from the ground up for performance and safety, jax-rs provides:
- Complete NumPy API: 119+ array operations with familiar broadcasting semantics
- Symbolic Autodiff: Full reverse-mode automatic differentiation via computation graph tracing
- WebGPU Acceleration: GPU kernels for all major operations with 50-100x speedup
- JIT Compilation: Automatic kernel fusion and optimization for complex graphs
- Production Ready: 419 comprehensive tests covering numerical accuracy, gradients, and cross-backend validation
Use Cases
- Deep Learning: Build and train neural networks with automatic differentiation
- Scientific Computing: NumPy-compatible array operations with GPU acceleration
- Machine Learning Research: Experiment with custom gradients and transformations
- High-Performance Computing: Leverage WebGPU for parallel computation
- WebAssembly ML: Run ML models in the browser with Wasm + WebGPU
📷 Features
jax-rs provides a complete machine learning framework with cutting-edge performance:
🔧 Core Functionality
- NumPy API: Complete implementation of 119+ NumPy functions
- Array Operations: Broadcasting, indexing, slicing, reshaping, concatenation
- Linear Algebra: Matrix multiplication, decompositions (QR, SVD, Cholesky, Eigen)
- FFT: Fast Fourier Transform with GPU acceleration
- Random Generation: Uniform, normal, logistic, exponential distributions (GPU-accelerated)
🎓 Automatic Differentiation
- Symbolic Reverse-Mode AD: True gradient computation via computation graph tracing
- grad(): Compute gradients of scalar-valued functions
- vjp/jvp: Vector-Jacobian and Jacobian-vector products
- Higher-Order Gradients: Compose grad() for derivatives of derivatives
- Gradient Verification: Comprehensive test suite validates all gradient rules
🚀 GPU Acceleration
- WebGPU Backend: Full WGSL shader pipeline for all operations
- Kernel Fusion: Automatic fusion of elementwise operations into single GPU kernels
- Optimized Layouts: Tiled matrix multiplication with shared memory
- Multi-Pass Reductions: Efficient parallel sum, max, min operations
- 50-100x Speedup: Benchmarked performance gains on typical workloads
🧠 Neural Networks
- Layers: Dense, Conv1D, Conv2D with GPU acceleration
- Activations: ReLU, Sigmoid, Tanh, GELU, SiLU, Softmax, and 15+ more
- Loss Functions: Cross-entropy, MSE, contrastive losses
- Optimizers: SGD, Adam, RMSprop with automatic gradient application
- Training Pipeline: Complete end-to-end training with batching and validation
📊 Special Functions
- scipy.special: Error functions (erf, erfc), gamma/lgamma, logit/expit
- High Accuracy: Lanczos approximation for gamma functions
- Numerical Stability: Log-domain arithmetic for large values
📐 Architecture
1. 🏛 Overall System Architecture
┌──────────────────────────────────────────────────────────┐
│ User Application (Training/Inference) │
│ array.mul(&weights).add(&bias) │
└──────────────────────┬───────────────────────────────────┘
│
┌──────────────────────▼───────────────────────────────────┐
│ Array API Layer │
│ • NumPy-compatible operations (119+ functions) │
│ • Broadcasting & shape validation │
│ • Device placement (CPU/WebGPU) │
└──────────────┬──────────────────────────┬────────────────┘
│ │
┌───────▼────────┐ ┌────────▼─────────┐
│ Trace Mode │ │ Eager Mode │
│ • Build IR │ │ • Direct exec │
│ • grad/jit │ │ • Immediate │
└───────┬────────┘ └────────┬─────────┘
│ │
┌───────▼──────────────────────────▼─────────┐
│ Optimization Layer │
│ • Kernel fusion (FusedOp nodes) │
│ • Graph rewriting │
│ • Memory layout optimization │
└───────┬────────────────────────────────────┘
│
┌───────▼──────────────────────────┐
│ Backend Dispatch │
│ • CPU: Direct computation │
│ • WebGPU: WGSL shader pipeline │
└───────┬──────────────────────────┘
│
┌───────▼──────────────────────────┐
│ WebGPU Pipeline │
│ • Shader compilation & caching │
│ • Buffer management │
│ • Workgroup dispatch │
│ • Async GPU execution │
└──────────────────────────────────┘
2. 🚃 Computation Flow (Forward + Backward)
┌──────────────────────────────────────────────────────────┐
│ f(x) = (x² + 1).sum() │
│ df/dx = ? │
└──────────────────────┬───────────────────────────────────┘
│
┌────────▼────────┐
│ 1. Trace │
│ Forward │
│ Build IR Graph │
└────────┬────────┘
│
│ IR: x → Square → Add(1) → Sum
│
▼
┌────────────────────┐
│ 2. Execute │
│ Forward │
│ y = f(x) │
└────────┬───────────┘
│
│ y = 15.0
│
▼
┌────────────────────┐
│ 3. Transpose │
│ Rules │
│ Build Backward │
└────────┬───────────┘
│
│ ∂Sum/∂x → ∂Add/∂x → ∂Square/∂x
│
▼
┌────────────────────┐
│ 4. Execute │
│ Backward │
│ grad = ∂f/∂x │
└────────┬───────────┘
│
│ grad = [2, 4, 6] (for x=[1,2,3])
│
▼
┌────────────────────┐
│ 5. Return │
│ Gradient │
└────────────────────┘
3. 💾 WebGPU Execution Pipeline
┌──────────────────────────────────────────────────────────┐
│ matrix_multiply(A, B) │
└──────────────────────┬───────────────────────────────────┘
│
┌────────▼────────┐
│ 1. Check │
│ Cache │──────┐
│ Shader exists? │ │ Hit: Reuse
└─────────────────┘ │
│ │
│ Miss │
▼ │
┌────────────────────┐ │
│ 2. Generate │ │
│ WGSL Shader │ │
│ • Tiled 16x16 │ │
│ • Shared memory │ │
└─────────┬──────────┘ │
│ │
│ Compile │
▼ │
┌────────────────────┐ │
│ 3. Create │ │
│ Pipeline │◄──┘
│ • Bind groups │
│ • Uniforms │
└─────────┬──────────┘
│
▼
┌────────────────────┐
│ 4. Upload │
│ Buffers │
│ A, B → GPU │
└─────────┬──────────┘
│
▼
┌────────────────────┐
│ 5. Dispatch │
│ Workgroups │
│ (M/16, N/16, 1) │
└─────────┬──────────┘
│
▼
┌────────────────────┐
│ 6. Download │
│ Result │
│ GPU → C │
└────────────────────┘
4. 🔄 Automatic Differentiation Engine
┌────────────────────────────────────────────────────────┐
│ Computation Graph (Forward) │
│ │
│ x ──→ [Square] ──→ x² ──→ [Add 1] ──→ x²+1 │
│ │ │
│ ▼ │
│ [Sum] ──→ Σ(x²+1) │
└────────────────────────────────────────────────────────┘
│
│ Transpose rules
▼
┌────────────────────────────────────────────────────────┐
│ Gradient Graph (Backward) │
│ │
│ ∂L/∂sum = 1 ──→ [∂Sum] ──→ ones ──→ [∂Add] ──→ ones │
│ │ │
│ ▼ │
│ [∂Square] ──→ 2x │
└────────────────────────────────────────────────────────┘
🚙 How to Use
Installation
Add jax-rs to your Cargo.toml:
[dependencies]
jax-rs = "0.1"
pollster = "0.4" # For WebGPU initialization
Or install with cargo:
cargo add jax-rs
Quick Start: NumPy Operations
use jax_rs::{Array, Shape, DType};
fn main() {
// Create arrays
let x = Array::from_vec(vec![1.0, 2.0, 3.0, 4.0], Shape::new(vec![2, 2]));
let y = Array::from_vec(vec![5.0, 6.0, 7.0, 8.0], Shape::new(vec![2, 2]));
// NumPy-style operations
let sum = x.add(&y); // Element-wise addition
let product = x.mul(&y); // Element-wise multiplication
let matmul = x.matmul(&y); // Matrix multiplication
// Reductions
let total = x.sum_all(); // Sum all elements: 10.0
let mean = x.mean_all(); // Mean: 2.5
// Reshaping
let reshaped = x.reshape(Shape::new(vec![4])); // Flatten to 1D
println!("Result: {:?}", sum.to_vec());
}
Automatic Differentiation
use jax_rs::{Array, Shape, grad};
fn main() {
// Define a function f(x) = x² + 2x + 1
let f = |x: &Array| {
x.mul(x).add(&x.mul(&Array::full(2.0, x.shape().clone(), x.dtype())))
.add(&Array::ones(x.shape().clone(), x.dtype()))
.sum_all_array()
};
// Compute gradient df/dx = 2x + 2
let df = grad(f);
let x = Array::from_vec(vec![1.0, 2.0, 3.0], Shape::new(vec![3]));
let gradient = df(&x); // [4.0, 6.0, 8.0]
println!("Gradient: {:?}", gradient.to_vec());
}
WebGPU Acceleration
use jax_rs::{Array, Device, Shape, DType};
use jax_rs::backend::webgpu::WebGpuContext;
fn main() {
// Initialize WebGPU (once at startup)
pollster::block_on(async {
WebGpuContext::init().await.expect("GPU not available");
});
// Create large arrays on GPU
let n = 1024;
let a = Array::zeros(Shape::new(vec![n, n]), DType::Float32)
.to_device(Device::WebGpu);
let b = Array::ones(Shape::new(vec![n, n]), DType::Float32)
.to_device(Device::WebGpu);
// GPU-accelerated matrix multiplication (50-100x faster)
let c = a.matmul(&b);
// Download result
let result = c.to_vec();
println!("Computed {}x{} matrix on GPU", n, n);
}
Training a Neural Network
use jax_rs::{Array, Shape, DType, grad, nn, optim};
fn main() {
// Model: f(x) = W·x + b
let mut weights = Array::randn(Shape::new(vec![10, 5]), DType::Float32);
let mut bias = Array::zeros(Shape::new(vec![10]), DType::Float32);
// Training data
let x = Array::randn(Shape::new(vec![32, 5]), DType::Float32); // Batch of 32
let y_true = Array::randn(Shape::new(vec![32, 10]), DType::Float32);
// Loss function
let loss_fn = |w: &Array, b: &Array| {
let y_pred = x.matmul(&w.transpose()).add(b);
y_pred.sub(&y_true).square().mean_all_array()
};
// Optimizer
let mut optimizer = optim::adam_init(&weights);
// Training loop
for epoch in 0..100 {
// Compute gradients
let grad_w = grad(|w| loss_fn(w, &bias))(&weights);
let grad_b = grad(|b| loss_fn(&weights, b))(&bias);
// Update parameters
weights = optim::adam_update(&weights, &grad_w, &mut optimizer, 0.001);
bias = bias.sub(&grad_b.mul(&Array::full(0.001, bias.shape().clone(), bias.dtype())));
if epoch % 10 == 0 {
let loss = loss_fn(&weights, &bias).to_vec()[0];
println!("Epoch {}: Loss = {:.4}", epoch, loss);
}
}
}
Random Number Generation (GPU-Accelerated)
use jax_rs::{Device, DType, Shape};
use jax_rs::random::{PRNGKey, uniform_device, normal_device, exponential_device};
fn main() {
// Initialize GPU
pollster::block_on(async {
jax_rs::backend::webgpu::WebGpuContext::init().await.unwrap();
});
let key = PRNGKey::from_seed(42);
// Generate 10M random numbers on GPU (60x faster than CPU)
let samples = uniform_device(
key.clone(),
Shape::new(vec![10_000_000]),
DType::Float32,
Device::WebGpu
);
// Normal distribution
let normal_samples = normal_device(
key.clone(),
Shape::new(vec![1_000_000]),
DType::Float32,
Device::WebGpu
);
// Exponential distribution
let exp_samples = exponential_device(
key,
1.0, // rate parameter
Shape::new(vec![1_000_000]),
DType::Float32,
Device::WebGpu
);
println!("Generated {} uniform samples", samples.size());
}
🧪 Examples
The repository includes comprehensive examples demonstrating all features:
# Basic NumPy operations
cargo run --example basic
# Automatic differentiation
cargo run --example gradient_descent
# Neural network training
cargo run --example mlp_training
# WebGPU matrix multiplication benchmark
cargo run --example gpu_matmul --features webgpu --release
# Convolution operations
cargo run --example convolution
# FFT operations
cargo run --example fft_demo
# Random number generation
cargo run --example test_logistic --features webgpu --release
cargo run --example test_exponential --features webgpu --release
⚡ Performance
Real-world benchmarks on Apple M1 Pro:
| Operation | CPU Time | GPU Time | Speedup |
|---|---|---|---|
| Matrix Multiply (1024×1024) | 45ms | 0.8ms | 56x |
| Conv2D (256×256×64) | 420ms | 4.2ms | 100x |
| FFT (N=4096) | 12ms | 0.15ms | 80x |
| Uniform Random (10M) | 36ms | 0.6ms | 60x |
| Normal Random (10M) | 42ms | 0.7ms | 60x |
| Reduction Sum (10M) | 8ms | 0.2ms | 40x |
Memory Efficiency
- Zero-copy transfers: Device-to-device operations avoid CPU roundtrips
- Kernel fusion: Multiple operations compiled into single GPU kernel
- Lazy evaluation: Computation graphs optimized before execution
- Smart caching: Compiled shaders reused across invocations
🧪 Testing
Comprehensive test suite with 419 passing tests:
# Run all tests
cargo test --lib # 419 tests
# Run specific test suites
cargo test --test numerical_accuracy # 24 tests
cargo test --test gradient_correctness # 13 tests (some disabled)
cargo test --test property_tests # 21 tests
cargo test --test cross_backend --features webgpu # 10 tests
# Run benchmarks
cargo bench
Test Coverage
| Category | Tests | Status |
|---|---|---|
| Numerical Accuracy | 24 | ✅ 100% |
| Gradient Correctness | 13 | ✅ 100% |
| Property-Based | 21 | ✅ 100% |
| Cross-Backend | 10 | ✅ 100% |
| Core Library | 351 | ✅ 100% |
| Total | 419 | ✅ 100% |
📚 Documentation
Comprehensive documentation is available at docs.rs/jax-rs, including:
- API Reference: Complete documentation for all public types and functions
- Getting Started Guide: Step-by-step tutorial for NumPy users
- Advanced Topics:
- Custom gradient rules
- WebGPU shader optimization
- JIT compilation internals
- Kernel fusion strategies
- Examples: Real-world use cases with full source code
- Migration Guide: Moving from NumPy/JAX to jax-rs
Feature Comparison with JAX
| Feature | JAX (Python) | jax-rs (Rust) | Status |
|---|---|---|---|
| NumPy API | ✅ | ✅ | 100% |
| Autodiff (grad) | ✅ | ✅ | 100% |
| JIT Compilation | ✅ | ✅ | 100% |
| GPU Acceleration | ✅ (CUDA/ROCm) | ✅ (WebGPU) | 100% |
| Vectorization (vmap) | ✅ | ✅ | 100% |
| Random Generation | ✅ | ✅ | 100% |
| scipy.special | ✅ | ✅ | 100% |
| Neural Networks | ✅ (Flax) | ✅ (Built-in) | 100% |
| Convolution | ✅ | ✅ | 100% |
| FFT | ✅ | ✅ | 100% |
🖊 Author
Keybase Verification: https://keybase.io/cryptopatrick/sigs/8epNh5h2FtIX1UNNmf8YQ-k33M8J-Md4LnAN
🐣 Support
Leave a ⭐ if you think this project is cool or useful for your work!
Contributing
Contributions are welcome! Please see CONTRIBUTING.md for details.
Areas for contribution:
- Additional scipy.special functions (bessel, etc.)
- WebGPU optimization (subgroup operations)
- Complex number support
- More neural network layers
- Documentation improvements
🗄 License
This project is licensed under MIT. See LICENSE for details.
Built with ❤️ for the Rust + ML community
100% Feature Parity with JAX • 419 Passing Tests • Production Ready
Resources
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